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Skills

C++ programming
Unreal Engine Development (C++ and Visual Scripting)
Source Control (Perforce, Git & SourceTree)
Project Management (Azure DevOps, Jira, Trello)
Photoshop and InDesign
Office/Google suite (Word, Excel, Powerpoint)

Writing in any format
Visual direction and design
Communication and public speaking
Gamification
Asian percussion instruments
Dialogue-based script-writing

Projects_Anchor
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Sea of Thieves (Unreal Engine)

  • Implementing networked gameplay features in C++ using Unreal Engine 4

  • Sea of Thieves does not have single player so all code needs to be networking-safe and migration-safe

  • Have done multiple code reviews (as reviewer) and have taken ownership of multiple deliverables

  • Have developed a solid understanding of Source Control and Agile Project Management

 

 

Stratus: Battle for the Sky (Unreal Engine)

  • Sole programmer on Stratus: Battle for the Sky, a remake of the 1997 RTS game NetStorm

  • Working in Unreal Engine 4 (Blueprints and C++)

  • Recently completed most of the mechanics and AI, now moving on to multiplayer

  • Also working on porting prototyped Blueprint code to C++ while simultaneously optimising it

  • Progress of development can be seen on this Twitter account’s feed

 

 

 

Karmageddon (Unreal Engine)

  • Aim was to take a mechanic and put it in a genre where it should not match

  • Karmageddon is an RPG karma system in a racing game

  • Two types of opponents - racers and destructors

  • Opponent behaviour changes based on karma - low karma makes destructors come after player

  • Karma goes down if you hit other cars and increases when on the racing line

  • Hit a racer and a corresponding destructor comes after you - "Big Daddy" mechanic from BioShock

 

Relic (Unreal Engine)

  • Aim was to create a metroidvania first-person-shooter

  • Created and implemented a hivemind AI system

    • When one enemy is hurt, all respond negatively

    • If made friendly, they do not attack until player attacks

  • Designed and implemented the boss' AI using a behaviour tree

  • Also designed and implemented player mechanics - stop time, slow time, walk through walls

  • Designed and implemented a unique "stick to wall" mechanic

    • Player can stop movement during a wall-run and jump off in any direction

 

 

 

 

 

ADDITIONAL WORK

Indispensable (Unreal Engine)

  • Aim was to refine a mechanic over three iterations

  • Indispensable is third person arena shooter

  • When shot, opponents gain health instead of losing it

  • They start with no limbs and then grow them back over the course of the game

  • Set in a world where medicine has progressed very far but is hard to dispense

  • The game is to see who can dispense medicine the fastest

  • Three playable characters with different personalities and weapons

 

The Voyage — Board Game to replace an HR Interview

  • Designed mechanics to keep it engaging yet serving the purpose

  • Designed metrics for interviewees to be evaluated upon

  • Play tested for various cases and ages and made edits based on feedback

‘Punctuation Wars’ & ‘Cows and Bulls’ School Projects

  • Developed two games, one for each grade’s project

  • Punctuation Wars was a hitscan-based space-impact clone

  • Cows and Bulls was a digitisation of the eponymous word game

  • All algorithms for each were written by me on my own

 

Projects

 

Education

Teesside University, Middlesbrough — Master of Arts - Games Design

SEPTEMBER 2018 - MAY 2020

  • Graduated with merit

  • Masters thesis involved using game design to help assuage and create awareness about PTSD

  • Modules:

    • Semester 1: Advanced Mission Design, Advanced Game Mechanics, Research Methods

    • Semester 2: Game Design Rules, Virtual Reality, Games Management

Trinity College, London — Grade 8 Performing Text - Speech and Drama

FEBRUARY 2016

  • Obtained Distinction - scored 97/100

Vellore Institute of Technology (VIT) University, Chennai, India — B. Tech - Computer Science and Engineering

JULY 2012-NOVEMBER 2016

  • CGPA- 7.67

National Public School (Rajajinagar), Bangalore, India — CBSE Grade XII

 

JUNE 2006 - JUNE 2012

  • Grade XII score - 94.2%

  • Grade X score - 9.6 GPA

Experience

The Gamification Republic, Chennai, India — Part-time

JUNE 2018 - SEPTEMBER 2018

  • The Gamification Republic designs and playtests board games for practical applications

  • Designed and playtested a board game for an HR consultancy firm which aimed to replace an HR interview

  • Finished product is going to be used in actual interviews

Rusticity, Chennai, India — Manager

JUNE 2018 - SEPTEMBER 2018

  • Rusticity sells artworks by GD Paulraj, a painter of international renown

  • Converted real-world watercolour and poster-colour paints to digital editions, processed the images and uploaded them

  • Marketed the paintings on Saatchi Art, Facebook, Instagram

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Model United Nations, Across India — International Press and Organiser

JULY 2013 - JAN 2018

  • Participated as a reporter and grew to Head of International Press

  • Placed in top 3 or won all conferences participated in as reporter

  • Proceeded to become Chief Editor for the next 3 MUNs

  • Subsequently attended 13 MUNs as Head of International Press

  • Organised 3 MUNs as core organising committee member

  • Published newsletters commended by the UNIC

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CreaShakthi (2015-2018)

CreaShakthi, Chennai, India — Associate - Training, Marketing, Content and BD

  • CreaShakthi is an educational consultancy-cum-theatre repertory

  • Co-authored two textbooks on performance arts for children

  • Trained in performance arts in over 30 schools and centres

  • Headed the Playwright Club (content-generation wing)

  • Wrote over 30 scripts of varying lengths for varying ages

  • Reached out and marketed company to various schools in the city and other states

  • Created promotional posters, videos, etc. for over 75% of projects, from summer camps to professional productions

  • Directed over 10 professional productions and over 20 short plays with a cast of children

Prominent Professional Productions

  • Journey into Malgudi (2016-18)

    • Based on stories by internationally renowned author R K Narayan

    • 14 shows across two states with professional actors

    • Wrote, co-directed and was musical accompaniment

  • Urban Mirage (2017)

    • Based on stories by internationally renowned author Haruki Murakami

    • Two professional shows

  • Monologue March (2017)

    • Curated a showcase of monologues

    • Designed promotional material

    • Venue was a bookstore-café

No Drama Just Theatre Textbooks — CreaShakthi

  • Co-authored two textbooks

  • Meant to be guides to teaching theatre in schools

  • Published by Penguin Partridge and NotionPress

  • For sale on Amazon here and here

Experience_Anchor

Hi, I'm Anantha!

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I program and design videogames and board games. I worked for two years as a programmer at Coconut Lizard on Sea of Thieves. I finished my masters in Games Design at Teesside University in 2020 and have completed a bachelor's degree in Computer Science and Engineering as well; C++ is my language of choice.​

I believe that Apex Legends is a strong case for how diverse protagonists can make a game 1000x better, that Burnout: Dominator is the best racing game ever made (fight me), and that NieR: Automata is possibly the most underrated game of all time (because it cannot be rated high enough).

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Feel free to get in touch ! 

Thanks for reaching out!

© 2019 by Ananthakrishnan Narasimhan. Proudly created with Wix.com

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