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Skills
C++ programming
Unreal Engine Development (C++ and Visual Scripting)
Source Control (Perforce, Git & SourceTree)
Project Management (Azure DevOps, Jira, Trello)
Photoshop and InDesign
Office/Google suite (Word, Excel, Powerpoint)
Writing in any format
Visual direction and design
Communication and public speaking
Gamification
Asian percussion instruments
Dialogue-based script-writing
Sea of Thieves (Unreal Engine)
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Implementing networked gameplay features in C++ using Unreal Engine 4
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Sea of Thieves does not have single player so all code needs to be networking-safe and migration-safe
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Have done multiple code reviews (as reviewer) and have taken ownership of multiple deliverables
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Have developed a solid understanding of Source Control and Agile Project Management
Stratus: Battle for the Sky (Unreal Engine)
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Sole programmer on Stratus: Battle for the Sky, a remake of the 1997 RTS game NetStorm
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Working in Unreal Engine 4 (Blueprints and C++)
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Recently completed most of the mechanics and AI, now moving on to multiplayer
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Also working on porting prototyped Blueprint code to C++ while simultaneously optimising it
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Progress of development can be seen on this Twitter account’s feed
Karmageddon (Unreal Engine)
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Aim was to take a mechanic and put it in a genre where it should not match
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Karmageddon is an RPG karma system in a racing game
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Two types of opponents - racers and destructors
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Opponent behaviour changes based on karma - low karma makes destructors come after player
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Karma goes down if you hit other cars and increases when on the racing line
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Hit a racer and a corresponding destructor comes after you - "Big Daddy" mechanic from BioShock
Relic (Unreal Engine)
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Aim was to create a metroidvania first-person-shooter
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Created and implemented a hivemind AI system
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When one enemy is hurt, all respond negatively
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If made friendly, they do not attack until player attacks
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Designed and implemented the boss' AI using a behaviour tree
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Also designed and implemented player mechanics - stop time, slow time, walk through walls
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Designed and implemented a unique "stick to wall" mechanic
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Player can stop movement during a wall-run and jump off in any direction
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ADDITIONAL WORK
Indispensable (Unreal Engine)
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Aim was to refine a mechanic over three iterations
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Indispensable is third person arena shooter
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When shot, opponents gain health instead of losing it
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They start with no limbs and then grow them back over the course of the game
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Set in a world where medicine has progressed very far but is hard to dispense
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The game is to see who can dispense medicine the fastest
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Three playable characters with different personalities and weapons
The Voyage — Board Game to replace an HR Interview
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Designed mechanics to keep it engaging yet serving the purpose
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Designed metrics for interviewees to be evaluated upon
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Play tested for various cases and ages and made edits based on feedback
‘Punctuation Wars’ & ‘Cows and Bulls’ — School Projects
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Developed two games, one for each grade’s project
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Punctuation Wars was a hitscan-based space-impact clone
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Cows and Bulls was a digitisation of the eponymous word game
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All algorithms for each were written by me on my own
Projects
Education
Teesside University, Middlesbrough — Master of Arts - Games Design
SEPTEMBER 2018 - MAY 2020
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Graduated with merit
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Masters thesis involved using game design to help assuage and create awareness about PTSD
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Modules:
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Semester 1: Advanced Mission Design, Advanced Game Mechanics, Research Methods
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Semester 2: Game Design Rules, Virtual Reality, Games Management
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Trinity College, London — Grade 8 Performing Text - Speech and Drama
FEBRUARY 2016
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Obtained Distinction - scored 97/100
Vellore Institute of Technology (VIT) University, Chennai, India — B. Tech - Computer Science and Engineering
JULY 2012-NOVEMBER 2016
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CGPA- 7.67
National Public School (Rajajinagar), Bangalore, India — CBSE Grade XII
JUNE 2006 - JUNE 2012
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Grade XII score - 94.2%
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Grade X score - 9.6 GPA
Experience
The Gamification Republic, Chennai, India — Part-time
JUNE 2018 - SEPTEMBER 2018
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The Gamification Republic designs and playtests board games for practical applications
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Designed and playtested a board game for an HR consultancy firm which aimed to replace an HR interview
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Finished product is going to be used in actual interviews
Rusticity, Chennai, India — Manager
JUNE 2018 - SEPTEMBER 2018
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Rusticity sells artworks by GD Paulraj, a painter of international renown
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Converted real-world watercolour and poster-colour paints to digital editions, processed the images and uploaded them
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Marketed the paintings on Saatchi Art, Facebook, Instagram
Model United Nations, Across India — International Press and Organiser
JULY 2013 - JAN 2018
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Participated as a reporter and grew to Head of International Press
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Placed in top 3 or won all conferences participated in as reporter
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Proceeded to become Chief Editor for the next 3 MUNs
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Subsequently attended 13 MUNs as Head of International Press
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Organised 3 MUNs as core organising committee member
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Published newsletters commended by the UNIC
CreaShakthi (2015-2018)
CreaShakthi, Chennai, India — Associate - Training, Marketing, Content and BD
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CreaShakthi is an educational consultancy-cum-theatre repertory
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Co-authored two textbooks on performance arts for children
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Trained in performance arts in over 30 schools and centres
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Headed the Playwright Club (content-generation wing)
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Wrote over 30 scripts of varying lengths for varying ages
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Reached out and marketed company to various schools in the city and other states
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Created promotional posters, videos, etc. for over 75% of projects, from summer camps to professional productions
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Directed over 10 professional productions and over 20 short plays with a cast of children
Prominent Professional Productions
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Journey into Malgudi (2016-18)
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Based on stories by internationally renowned author R K Narayan
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14 shows across two states with professional actors
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Wrote, co-directed and was musical accompaniment
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Urban Mirage (2017)
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Based on stories by internationally renowned author Haruki Murakami
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Two professional shows
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Monologue March (2017)
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Curated a showcase of monologues
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Designed promotional material
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Venue was a bookstore-café
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No Drama Just Theatre Textbooks — CreaShakthi
Hi, I'm Anantha!
I program and design videogames and board games. I worked for two years as a programmer at Coconut Lizard on Sea of Thieves. I finished my masters in Games Design at Teesside University in 2020 and have completed a bachelor's degree in Computer Science and Engineering as well; C++ is my language of choice.
I believe that Apex Legends is a strong case for how diverse protagonists can make a game 1000x better, that Burnout: Dominator is the best racing game ever made (fight me), and that NieR: Automata is possibly the most underrated game of all time (because it cannot be rated high enough).
Feel free to get in touch !
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